Protozone

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CONSPICRATIE: a cynical card-driven game for 3 to 5 players, themed around the power struggle between the ministers of a dying president in a declining modern “authoritarian republic.”
Play time: 45 minutes to 1h30
A game by Philippe Jaranton & Stéphane Rouy

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THE CROSS OR THE FIRE: Powerless in the face of Cathar heresy in Occitania, Pope Innocent III launches a crusade in 1209. The game immerses you in this first phase of the Albigensian Crusade (1209–1214), where the armies from the North who come to fight heresy) faces the southern lords defending their autonomy). Two visions, one victor.
A game by Laurent Gary (Breizh 1341)
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SPECIAL OPERATIONS simulates urban warfare between small commando-style formations in current or recent conflicts: Iraq, Mali, Syria, Libya… The use of blocks creates the fog of war that characterizes this type of operation, and the graphic design highlights the importance of cover elements, lines of sight, and firing lanes. Inspired by Urban Operations, it retains a large part of its mechanisms, adapted to a scale where one block represents a single individual—combatant or civilian.
A game by Philippe Jaranton
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GRÜNWALD is a 2-player block game pitting, on one side, Jagiełło’s Poles allied with the Grand Duchy of Lithuania, and on the other, Ulrich’s Teutonic Knights. The game simulates the campaign leading to the decisive Battle of Tannenberg-Grunwald, followed by the unsuccessful siege of Marienburg. It recreates the tensions over Samogitia, the diplomatic attempts to avoid war, the use of mercenaries, and the delayed arrival of reinforcements from Livonia and Plevna. A tense strategic confrontation combining manoeuvre, timing, and balance of forces within a rich historical setting.
A game by Fabrice Colin
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JEAN & PHILIPPE is a 2-player game combining blocks and cards, opposing Capetian interests to those of England between 1202 and 1217. On one side stands Philip Augustus; on the other, King John, supported in particular by Otto IV. The game covers a decisive period during which the balance of power shifted permanently in favour of the Kingdom of France, despite diplomatic and military diversions, including the Albigensian Crusade. It also includes the expedition of Louis, Philip’s son, to England. A dynamic and strategic simulation of the gradual collapse of the Angevin continental empire.
A game by Fabrice Colin
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PEUPLEURASIE is a 2-player game featuring cards and 68 blocks. It simulates the long-lasting expansion of the peoples of the Central Asian plains over a period of 1,500 years. The game is inspired by the mechanics of Peuplile, but the situation here is very different and quickly diverges from it: rather than a centripetal invasion of a small island, it depicts a centrifugal wave of conquest spreading across a vast expanse.
A game by Fabrice Colin
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ROME is a card game (350 cards) that aims to bring the whole history of Rome back to life, from the monarchy to the fall of Trebizond. With no board, no dice and no counters, it offers a vast historical fresco driven entirely by cards and requiring only minimal logistics. The game features great generals, emperors, internal crises and Rome’s many enemies, from the Samnites to the Huns, and from the Marcomanni to the Avars. It can be played as a full campaign or through several scenarios covering the major stages of Rome’s rise, its peak, and its long decline.
A game by Fabrice Colin
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WARZONES WWII (60', ages 10+, 2 players) is a deck-building and area-control game for 2 players. One player takes the role of the Axis, the other the Allies; the objective is to deploy forces across the theaters of operations of the Second World War in order to seize control of them and fulfill specific objectives. To do so, each player will work to improve their deck and make it increasingly powerful over the course of the game’s three periods. Each side has its own exclusive cards, such as the 101st US Airborne for the Allies or the formidable Tiger tank for the Axis, reinforcing the game’s asymmetric nature. Will you manage to change the course of the war, or will History repeat itself? A game by Antoine Prono
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1588 : HARO SUR LE ROI 
Step into Paris in revolt in May 1588, as Henry III faces the uprising led by the Duke of Guise at the height of the Wars of Religion.
In 1588 – Haro sur le Roi, relive the decisive days of May 12 and 13, 1588, in an alternate version where the king chooses force and the insurgents carry out their plan to the bitter end.
A game by Frédéric Pourcel.
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